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Part Spawner 99540e2a-7727-422c-8725-d38cc8d34126

Part Preview


Creators: 76561198014346778
RequiredAssets:
memory_slots_dif.png
memory_slots_asg.png
ps_lights_dif.png
ps_lights_asg.png
obj_interactive_spawner_nor_test1.png
part_spawner_off.obj
part_spawner_on.obj
part_spawner_r.obj
part_spawner_g.obj
Debugger.lua
BlockSpawner.lua
RequiredEffects:
JSON:
{
    "uuid": "99540e2a-7727-422c-8725-d38cc8d34126",
    "renderable": {
        "lodList": [
            {
                "subMeshList": [
                    {
                        "textureList": [
                            "$MOD_DATA/Objects/Textures/memory_slots_dif.png",
                            "$MOD_DATA/Objects/Textures/memory_slots_asg.png",
                            "$GAME_DATA/Textures/nonor_nor.tga"
                        ],
                        "material": "UVAnimDifAsgNor",
                        "custom": {
                            "uv0": {
                                "u": 0.0625,
                                "v": 0.0625
                            }
                        }
                    },
                    {
                        "textureList": [
                            "$MOD_DATA/Objects/Textures/ps_lights_dif.png",
                            "$MOD_DATA/Objects/Textures/ps_lights_asg.png",
                            "$GAME_DATA/Textures/nonor_nor.tga"
                        ],
                        "material": "3PoseAnimDifAsgNor"
                    },
                    {
                        "textureList": [
                            "$CHALLENGE_DATA/Objects/Textures/interactive/obj_interactive_spawner_dif.tga",
                            "$CHALLENGE_DATA/Objects/Textures/interactive/obj_interactive_spawner_asg.tga",
                            "$MOD_DATA/Objects/Textures/obj_interactive_spawner_nor_test1.png"
                        ],
                        "material": "DifAsgNor"
                    }
                ],
                "mesh": "$MOD_DATA/Objects/Mesh/part_spawner_off.obj",
                "pose0": "$MOD_DATA/Objects/Mesh/part_spawner_on.obj",
                "pose1": "$MOD_DATA/Objects/Mesh/part_spawner_r.obj",
                "pose2": "$MOD_DATA/Objects/Mesh/part_spawner_g.obj"
            }
        ]
    },
    "rotationSet": "PropY",
    "scripted": {
        "filename": "$MOD_DATA/Scripts/BlockSpawner.lua",
        "classname": "BlockSpawner"
    },
    "color": "9f2600",
    "box": {
        "x": 3,
        "y": 1,
        "z": 2
    },
    "previewRotation": [
        -1,
        0,
        0,
        0,
        0,
        1,
        0,
        1,
        0
    ],
    "density": 1250,
    "physicsMaterial": "Metal",
    "sticky": "-Z-Y-X+X"
}

Part Details

Part Spawner


99540e2a-7727-422c-8725-d38cc8d34126
Posted: 2020-12-07 11:39:58
Updated: 2020-12-07 11:39:58

Type: Scripted
Size:
•  X:  3
•  Y:  1
•  Z:  2
Description: A hacked ball-spawner from challenge mode that allows you to spawn any part! Use number logic to define which part to spawn, and how to spawn it. Optionally, connect a sensor to copy a part in front of the sensor (any part). Use /console for more instructions


Color
9f2600
Density
1250.0
PhysicsMaterial
Metal
QualityLevel
0
Friction
1.0
Restitution
0.00.0
Collision
Box
RotationSet
PropY
Sticky
-Z-Y-X+X
Materials
UVAnimDifAsgNor
3PoseAnimDifAsgNor
DifAsgNor

Languages Supported:
English: Name Desc Tags
Chinese: Name Desc
German: Name Desc Tags
Italian: Name Desc Tags
Japanese: Name Desc Tags
Russian: Name Desc Tags


Languags Missing:
links here to contribute missing language support (login required)
Survival Context:
Stack Size
10
Flammable
NO
Carry Item
NO

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