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Memory Panel b39faec9-1ed0-4475-8bc0-78d125df1b58

Part Preview


Creators: 76561198014346778
RequiredAssets:
memory_panel_dif.png
memory_panel_asg.png
memory_panel_nor.png
memory_slots_dif.png
memory_slots_asg.png
memory_panel_off.obj
memory_panel_on.obj
Debugger.lua
Color.lua
MoreMath.lua
Other.lua
VirtualButtons.lua
interactable.lua
LoadLibs.lua
MemoryPanel.lua
RequiredEffects:
JSON:
{
    "uuid": "b39faec9-1ed0-4475-8bc0-78d125df1b58",
    "renderable": {
        "lodList": [
            {
                "subMeshList": [
                    {
                        "textureList": [
                            "$MOD_DATA/Objects/Textures/memory_panel_dif.png",
                            "$MOD_DATA/Objects/Textures/memory_panel_asg.png",
                            "$MOD_DATA/Objects/Textures/memory_panel_nor.png"
                        ],
                        "material": "PoseAnimDifAsgNor"
                    },
                    {
                        "textureList": [
                            "$MOD_DATA/Objects/Textures/memory_slots_dif.png",
                            "$MOD_DATA/Objects/Textures/memory_slots_asg.png",
                            "$GAME_DATA/Textures/nonor_nor.tga"
                        ],
                        "material": "UVAnimDifAsgNor",
                        "custom": {
                            "uv0": {
                                "u": 0.0625,
                                "v": 0.0625
                            }
                        }
                    }
                ],
                "mesh": "$MOD_DATA/Objects/Mesh/memory_panel_off.obj",
                "pose0": "$MOD_DATA/Objects/Mesh/memory_panel_on.obj"
            }
        ]
    },
    "scripted": {
        "filename": "$MOD_DATA/Scripts/NumberLogic/MemoryPanel.lua",
        "classname": "MemoryPanel"
    },
    "color": "df7f00",
    "hull": {
        "x": 1,
        "y": 1,
        "z": 1,
        "pointList": [
            {
                "x": 1,
                "y": -1,
                "z": -1
            },
            {
                "x": -1,
                "y": -1,
                "z": -1
            },
            {
                "x": -1,
                "y": -1,
                "z": 1
            },
            {
                "x": 1,
                "y": -1,
                "z": 1
            },
            {
                "x": 1,
                "y": -0.2,
                "z": -0
            },
            {
                "x": -1,
                "y": -0.2,
                "z": -0
            },
            {
                "x": 1,
                "y": -0.2,
                "z": -1
            },
            {
                "x": -1,
                "y": -0.2,
                "z": -1
            },
            {
                "x": -1,
                "y": -0.78,
                "z": 1
            },
            {
                "x": 1,
                "y": -0.78,
                "z": 1
            }
        ]
    },
    "density": 250,
    "physicsMaterial": "Plastic",
    "sticky": "-Y+X-X+Z-X",
    "rotationSet": "PropY",
    "qualityLevel": 2
}

Part Details

Memory Panel


b39faec9-1ed0-4475-8bc0-78d125df1b58
Posted: 2020-12-07 11:39:57
Updated: 2020-12-07 11:39:57

Type: Scripted
Size:
•  X:  1
•  Y:  1
•  Z:  1
Description: Saves a number value at a memory address. Use a number input for the value and a switch/button/logic to save that value. Use a second, white painted number input to specify the memory address.


Color
df7f00
Density
250.0
PhysicsMaterial
Plastic
QualityLevel
2
Friction
1.0
Restitution
0.00.0
Collision
Hull
RotationSet
PropY
Sticky
-Y+X-X+Z-X
Materials
PoseAnimDifAsgNor
UVAnimDifAsgNor

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Survival Context:
Stack Size
10
Flammable
NO
Carry Item
NO

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