Memory Panel b39faec9-1ed0-4475-8bc0-78d125df1b58
Part Preview
Creators: 76561198014346778
RequiredAssets:
memory_panel_dif.png
memory_panel_asg.png
memory_panel_nor.png
memory_slots_dif.png
memory_slots_asg.png
memory_panel_off.obj
memory_panel_on.obj
Debugger.lua
Color.lua
MoreMath.lua
Other.lua
VirtualButtons.lua
interactable.lua
LoadLibs.lua
MemoryPanel.lua
RequiredEffects:
JSON:
{
"uuid": "b39faec9-1ed0-4475-8bc0-78d125df1b58",
"renderable": {
"lodList": [
{
"subMeshList": [
{
"textureList": [
"$MOD_DATA/Objects/Textures/memory_panel_dif.png",
"$MOD_DATA/Objects/Textures/memory_panel_asg.png",
"$MOD_DATA/Objects/Textures/memory_panel_nor.png"
],
"material": "PoseAnimDifAsgNor"
},
{
"textureList": [
"$MOD_DATA/Objects/Textures/memory_slots_dif.png",
"$MOD_DATA/Objects/Textures/memory_slots_asg.png",
"$GAME_DATA/Textures/nonor_nor.tga"
],
"material": "UVAnimDifAsgNor",
"custom": {
"uv0": {
"u": 0.0625,
"v": 0.0625
}
}
}
],
"mesh": "$MOD_DATA/Objects/Mesh/memory_panel_off.obj",
"pose0": "$MOD_DATA/Objects/Mesh/memory_panel_on.obj"
}
]
},
"scripted": {
"filename": "$MOD_DATA/Scripts/NumberLogic/MemoryPanel.lua",
"classname": "MemoryPanel"
},
"color": "df7f00",
"hull": {
"x": 1,
"y": 1,
"z": 1,
"pointList": [
{
"x": 1,
"y": -1,
"z": -1
},
{
"x": -1,
"y": -1,
"z": -1
},
{
"x": -1,
"y": -1,
"z": 1
},
{
"x": 1,
"y": -1,
"z": 1
},
{
"x": 1,
"y": -0.2,
"z": -0
},
{
"x": -1,
"y": -0.2,
"z": -0
},
{
"x": 1,
"y": -0.2,
"z": -1
},
{
"x": -1,
"y": -0.2,
"z": -1
},
{
"x": -1,
"y": -0.78,
"z": 1
},
{
"x": 1,
"y": -0.78,
"z": 1
}
]
},
"density": 250,
"physicsMaterial": "Plastic",
"sticky": "-Y+X-X+Z-X",
"rotationSet": "PropY",
"qualityLevel": 2
} Part Details
Memory Panel
b39faec9-1ed0-4475-8bc0-78d125df1b58
Posted: 2020-12-07 11:39:57
Updated: 2020-12-07 11:39:57
Type:
Scripted
Size:
• X: 1
• Y: 1
• Z: 1
Description: Saves a number value at a memory address. Use a number input for the value and a switch/button/logic to save that value. Use a second, white painted number input to specify the memory address.
- Color
- df7f00
- Density
- 250.0
- PhysicsMaterial
- Plastic
- QualityLevel
- 2
- Friction
- 1.0
- Restitution
- 0.00.0
- Collision
- Hull
- RotationSet
- PropY
- Sticky
- -Y+X-X+Z-X
- Materials
- PoseAnimDifAsgNor
UVAnimDifAsgNor
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Survival Context:
- Stack Size
- 10
- Flammable
- NO
- Carry Item
- NO
CRAFTING
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